Haichao Zhu
Senior Research Engineer · Computer Vision / 3D / Machine Learning
I work on vision and embodied intelligence systems that connect geometry, learning, and action, with growing interest in world representation and the intersection of 3D, LLMs, and agents.
GitHub · Google Scholar · Linkedin ·
Email: lszhuhaichao@gmail.com
About
I build computer vision and machine learning systems for problems that require both geometric reasoning and practical robustness. My background is in 3D reconstruction, visual-inertial perception, depth and pose estimation, and AR interaction.
More recently, I have been moving toward broader questions of world representation: how visual geometry, learned scene understanding, and agentic decision-making can work together in systems that perceive, reason, and act.
I am especially interested in projects that connect 3D perception with LLMs, multimodal reasoning, and interactive agents, while still grounding them in real data, real environments, and deployable systems.
Current Focus
- Image-based gravity estimation for VIO/SLAM
- 3D perception, reconstruction, and calibration
- World representation for embodied and interactive systems
- LLM- and agent-driven systems grounded in 3D understanding
Featured Projects
Image Based Gravity Estimation for VIO/SLAM
A current research project on calibrating noisy IMU gravity priors from a single RGB image for downstream VIO, SLAM, and visual localization systems.
360° SLAM
A panoramic SLAM system for mapping and localization using 360-degree imagery with robust loop closure and global consistency.
Large-scale Indoor 3D Reconstruction from 360° Images
Learning- and geometry-driven reconstruction for large indoor spaces built from panoramic imagery.
Selected Papers
ARSketch
Sketch-based interaction for augmented reality glasses, published at ACM Multimedia 2020.
Deep Video Deinterlacing
TensorFlow implementation and research project based on real-time deep video deinterlacing.
HandAugment
Depth-based 3D hand pose estimation with two-stage hand region extraction and MANO-based data augmentation.
Globally Optimal Toon Tracking
SIGGRAPH 2016 work on globally optimized region correspondence and tracking for hand-drawn animation.
Contact
The easiest way to reach me is by email: lszhuhaichao@gmail.com